![]() ![]() Weak institutions and corruption increase the risk of conflict.Ĭlimate chaos and environmental degradation are further crisis multipliers. Inequalities and lack of opportunities, decent jobs, and freedom can breed frustration and raise the spectre of violence and instability. Nine of the ten countries with the lowest Human Development Indicators have experienced conflicts or violence in the past ten years. We see this pattern play out across the world: the closer a country is to conflict, the farther it is from sustainable and inclusive development. Indeed, development gains are often among the first casualties of war. Just as progress towards one goal lifts all others, failure in one area risks reversing gains across the board.Īnd no failure is more calamitous than the failure to prevent conflict. No peace is secure without inclusive and sustainable development that leaves no one behind.Īnd, of course, this recognition also defines the 2030 Agenda and its 17 Sustainable Development Goals. The 2005 World Summit declared that “development, peace and security and human rights are interlinked and mutually reinforcing”.ĭevelopment by itself is not enough to secure peace. Our organization is built on three pillars: peace, development, and human rights. This link has defined the United Nations from the very start. Following is the complete feature list of VUE Esprit 2016.I thank the Government of China for convening this debate on the vital link between development and sustaining peace. "NEW!" indicates a new feature based on a comparison with VUE Esprit 2014.Physically accurate Photometric sunlight model.NEW! Photometric model optimizations for dramatic increase in rendering speed.Fast in-depth computation of reciprocal object lighting for accurate indoor lighting.Radiosity engine optimized for: Indoor or infinite scenery.Ambient occlusion with user definable occlusion range.Photometric lighting produces physically plausible HDR outputs.Sub-Surface Scattering: Multiple Internal Scattering.NEW! Sub-Surface Scattering depth parameter in the Material Editor.NEW! Modulate the Sub-Surface Scattering depth using a function graph: With AdvancedGraph.Easy GI single slider Global Illumination render quality setting.Indirect lighting can be ignored on specific objects: With LightTune.Influence of specific lights can be ignored from the Radiosity solution: With LightTune.Advanced control over the indirect lighting engine. ![]() Separate map option for background, IBL and global reflection map channels.Shadow and volumetric light optimization for dramatic increase in rendering speed.Light gels with realistic projection modes.Adjustable light shadow density, negative lights.Enable diffuse and highlight on a per-light basis: With LightTune.Lights can affect specific objects only: With LightTune.Variable light color based on distance to light: With LightTune.Area light panel for soft, natural lighting. ![]() Higly optimized unbiased Area Light rendering algorithms minimizes noise.One-click conversion of objects into light sources.Fast, fake caustics in the shadows of transparent materials. ![]() Improved handling of highlights in GI by better accounting for the interaction of illumination with bumps at the surface of objects.Accurate accounting of backlight when computing GI.Lights can be disabled with a single click: With DeepAccess.Lens Glare effect simulates internal lens diffusion.Photometric light color presets, with corresponding color temperature.Turn Point Lights and Spot lights into Photometric lights.Point light, Quadratic point light, Spotlight, Quadratic spotlight, Directional light.Lens flare reflections editor: With LightTune.Per-light adjustment of the quality of soft shadows: With LightTune.Realistic optional "spreading" of the light spectrum in caustics (rainbow-prism effect).Accurate computation of caustics in the shadows of transparent objects.Ĭaustics realistically depend on the Index of Refraction. Convert any existing Spectral atmosphere into a photometric atmosphere.Included Photometric Atmosphere presets: 4.Photometric Atmosphere lighting intensities match real world.Spectral Atmospheres can use Photometric Lighting.Ultra-realistic spectral atmosphere model.IES profile viewer allows previewing of light distribution.Use IES distribution profiles on photometric lights. ![]()
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